Assistant Producer (Games)
- Personality type:
- Working with a game's production staff to ensure the timely delivery of the highest quality product possible
Is this role right for me?
To do this role, you will need to:
- be able to work well in a team
- have a solid knowledge of project management
- have strong communications skills, particularly verbal and written language
- be able to learn new skills quickly
- possess high levels of self-motivation and confidence in dealing with complex situations
- have a passion for games
- be able to plan ahead, set objectives and prioritise
- have good management skills
- pay close attention to detail and have high standards of work
- have knowledge of the requirements of the relevant health and safety legislation and procedures
What does an Assistant Producer do?
The Assistant (or Junior) Producer works with a game's production staff to ensure the timely delivery of the highest quality product possible.
Typically, they will focus on specific areas of the development process. This could involve handling the communications between the publisher and developer, or co-ordinating work on some of the project's key processes such as managing the outsourcing of art assets.
Assistant Producers are employed by publishers as well as development studios. Working within a development studio often involves managing communications between different teams such as design, art and programming.
In a publisher environment, Assistant Producers will focus on liaising between sales and marketing departments and the developer, and supporting the work of the publisher's External Producer.
The Assistant Producer's role and responsibilities change during the development process, as different elements of the game are created. Important aspects of the job can include task and milestone planning and tracking, as well as handling review and approval processes. They are usually responsible for filing and archiving game assets such as concept artwork, marketing and press assets.
Another aspect of the role is handling any outsourcing required. The Assistant Producer will often act as the main point of contact for outsourcing companies. They must track the quality of deliverables and provide feedback.
As the game enters the final stage of development, they might organise press visits, release game demos and set up photo shoots.
Will I need a qualification?
You won’t need a specific qualification for this role but you will need relevant production experience.
However, as this is a junior position, you’ll receive most of your training on the job. Desirable skills include a knowledge of project management software but what's most important is that you have an enthusiasm for games and a commitment to the development process.
If you are considering taking a games course in higher education, the following courses have been rigorously assessed by the games industry and awarded the Creative Skillset Tick for the high standard of education they provide and the degree to which they prepare you for a games career:
Games courses awarded the Creative Skillset Tick
What’s the best route in?
Assistant Producer is not an entry-level role, but it is the most junior production role and you may find you can access this role fairly early in your career.
You would generally need to have been educated to degree level, and/or be experienced in game development. One route to this role is from a developer or publisher quality assurance (QA) department having worked as a QA Tester. This would give you a good grounding in the development process, access to software and tools, and an insight into the different job roles.
Alternatively, you could come from outside the games industry, with a number of years’ production experience in industries such as TV, film, web development or publishing.
You could apply to be a Games Trainee through Trainee Finder, which gives you hands-on experience in the industry and helps you build those all important contacts that are essential when competing for a job:
Interested? Find out more...
- 3DWorld - the magazine for SFX, TV production and game development artists
- BECTU - the UK's media and entertainment trade union, covering broadcasting, film, independent production, theatre and the arts, leisure and digital media
- Develop - the monthly magazine for European developers
- e-Skills UK - the Sector Skills Council for IT, Telecoms and Contact Centres
- Edge - the UK's self-styled bible for UK gamers
- Eurogamer - European-focused consumer website
- Gamasutra - website founded in 1997 that focuses on all aspects of video game development
- GameDev.net - online community for game developers of all levels
- GamesIndustry.biz - covering breaking news from the game's business
- IGDA - the International Game Developers Association, a global network of collaborative projects and communities comprising individuals from all fields of game development
- IGN - internet media and services provider focused on the video game, entertainment men’s lifestyle markets
- MCV - the weekly trade magazine of the UK games industry,
- TIGA - the Independent Games Developers Trade Association - non-profit trade association representing the UK's games industry
- Ukie - the Association for UK Interactive Entertainment - champions the interests, needs and positive image of the video games and interactive entertainment industry whose companies make up its membership