MSc Computer Animation and Visual Effects
- Bournemouth University
Which industry sectors are covered by this course?
This course is focused on the technical and programming side of computer animation and games, with a focus on software engineering and mathematical techniques required to produce computer animation and games tools and effects.
For which creative roles and professions will this course equip me?
Previous MSc graduates are working in the following roles and many more: Technical Director, R&D programmer, Pipeline TD/Developer, Games Programmer, Technical Artist and Shader Developer.
What is the student’s journey through this course?
During your year-long study, you will develop your programming and scripting skills, and become familiar with special techniques and tools associated with computer animation. These skills are assessed in a variety of projects you will undertake during the year.
Emphasis is placed on the use of industry-standard hardware and software in the development of these techniques. Typical examples include the development of C++ programs to test new algorithms, the writing of shaders to support rendering, and the developing of scripts and tools to create new effects.
What kind of ties does this course have with industry?
Our computer animation courses are well regarded within the industry and, based on previous years, the employment prospects for postgraduates are excellent.
The academic aspects will provide you with a strong theoretical underpinning for the principal areas of study, including lecture series on computer graphics techniques, animation software development, principles of computer graphics, the fusion of art and technology, and personal research projects.
What are the facilities like for this course?
The course aims to prepare you for work in the computer games and animation industry, which is why the software is updated regularly to give you access to the production tools used by the professionals.
On the standard build for 2015/16, the following is installed:
- Autodesk Maya, Mudbox and MotionBuilder
- Pixologic ZBrush
- Foundry Mari and Nuke
- SideFX Houdini
- Adobe Photoshop and Premier
- Unreal Engine 4
- Unity 5
There are several plugins available, including RealFlow, VRay, Shotgun and Golaem. The software development tools the courses uses are open source and/or freely available, and include g++, clang, CUDA, Qt 5 and SDL 2.
Watch this introduction to the course:
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